- Devil May Cry 5
- Devil May Cry 3 Special Edition Graphics Mod 1.12.2
- Devil May Cry 3 Special Edition Graphics Modded
- Devil May Cry 3: Dante's Awakening, known in Japan as Devil May Cry 3, is a hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, featuring a younger Dante.
- Modder ‘pepodmc’ has released a must-have HD Texture Pack for Devil May Cry 3 HD Collection. The modder used AI techniques in order to improve and overhaul all of the game’s textures.
If Devil May Cry 3 fails to start with 3D Vision enabled, try forcing 120Hz with Special K (under the 'Render.FrameRate' section, set 'RefreshRate=120'). And make sure the game resolution matches your desktop resolution. Extra instructions for Devil May Cry 1 and 2.
Update (2018-04-05): fixed a problem in 'd3dx.ini' that made SBS/TAB modes not work. I suggest redownloading the fix even if you don't use this.
Devil May Cry 5
Devil May Cry 3 Special Edition Graphics Mod 1.12.2
- Smoke, lights, blood, special effects.. just about everything that isn't normal geometry is now in correct 3D space.
Devil May Cry 3 Special Edition Graphics Modded
- Download this file and extract its contents in the 'Devil May Cry HD Collection' folder, where 'dmc1.exe', 'dmc2.exe' and 'dmc3.exe' are.
- Launch the game.
If Devil May Cry 3 fails to start with 3D Vision enabled, try forcing 120Hz with Special K (under the '[Render.FrameRate]' section, set 'RefreshRate=120'). And make sure the game resolution matches your desktop resolution.
Extra instructions for Devil May Cry 1 and 2
These two games need a different shadows / effects fix (pressing L3 or F6) depending on this:
- DMC1 varies depending on the room. It has multiple presets.
- DMC2 needs the default preset for gameplay and only another one for cutscenes. Pressing the hotkey will only switch between these two.
You can find my texture packs here, and they have to be used with Special K to work. They consist of:
- Very high resolution artworks for DMC2 and DMC3 (especially DMC3). In DMC2, it's only Dante's and Lucia's outfit selection screen (the outfit images). In DMC3, it's the title screen (game title only for Japanese logo), load/save screen, options, Vergil's first costume screen, total results, bloody palace, and one Lady artwork that I don't know where you can see it.
- Very high resolution moon textures, trying to be close to the original ones. Three of them react to the sky bloom hotkey, apart from their original counterparts.
- Hair and typo fixes. This adds back transparency for Dante's hair in cutscenes and gameplay. There is one typo fix for Spanish where it previously said 'Manniobras' and now it correctly says 'Maniobras' (Vergil menu). I recommend using this pack (I recommend all of them, but this one especially because it fixes a game issue).
Keep in mind that for the artworks and moon I went for maximum quality and resolution no matter what. They are very big lossless textures (A8R8G8B dds files with mipmaps included) except for the DMC2 ones (lossless format didn't work for this one, so I used DXT5). Feel free to resize or compress them, in case I don't do it in the future. Using CompactGUI you will recover more or less 2/3 of the total space.
If you have questions about Special K, check the Steam discussion. I have tested these texture packs using Special K in the local way. That is, using the 64 bit dll as 'dxgi.dll'. If you play in 3D, make sure you don't enable the option to generate mipmaps. It will break the 3D elements I fixed.
Most of the texture packs (which I'll keep updating) discussion will probably happen here.
5K (5120x2880) resolution fix for DMC1
Heatwave effects and door transition effects are super stretched when you play at this resolution, making the game impossible to play in some missions. It's a game bug not related to 3D. To fix it, open 'd3dx.ini' and search the 'y7=1' line, and then change it to 'y7=5', or change it to 'y7=0' to disable the effect.
- F1: convergence presets. Each game may need different convergence.
- F2: HUD depth.
- F3: HUD toggle.
- F4: black bars toggle. No issues other than that it disables fade to black and fade from black transitions. I recommend using this.
- F5: sky bloom presets for DMC1 (daytime sky) and moon bloom for DMC3.
- F6 or XB_LEFT_THUMB: shadows and objects fix preset for DMC1 and DMC2. Explained in the 'Extra instructions for Devil May Cry 1 and 2' section.
- 1: depth of field toggle for DMC3, normally used in cutscenes.
- 2: bloom toggle for DMC3. It sometimes needs the '1' hotkey when you disable this or else it will look red. It makes real shadows fainter.
- 3: ghosting toggle for DMC3. In very rare occasions (one of the last missions) you will need some of the other two hotkeys to not see red color if you disable this.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: [email protected]