How To Go 3rd Person In Gmod


  1. How To Go To 3rd Person In Gmod
  2. How To Go 3rd Person In Gmod
Apr 1st, 2020

Im playin gmod, and i got the parachute mod, but wen i enter parachute mode, the camera is inside my body, so i can c were im going. I want to get third person up but it wont let me. I want to get third person up, or make it so the camera isnt in my body when im in parachute mode. R/gmod: Garry's Mod is a sandbox game by Facepunch built with Valve's Source engine. The button to duck in a vehicle switchs the view to third person isn't. Gmod Cheats Codes – How to enable Console? Go to Options (main menu), then to the keyboard tab, where you have to select Advanced, check Enable Developer Console , Ok and apply changes. Now you have the cheating console enabled and you just have to press “” to open the console while playing. Go into a singleplayer or multiplayer game in which you are the administrator or one that has cheats enabled and press the button on your keyboard to open the developers console, and if you are in singleplayer or multiplayer game were you are the admin, type in 'svcheats 1' without the ' and then type in 'third person' without the '.

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  1. --Services
  2. local RunService = game:GetService('RunService')
  3. local TweenService = game:GetService('TweenService')
  4. --Player
  5. repeat wait()until Player.Character
  6. repeat wait()until Player.Character.HumanoidRootPart
  7. local HumanoidRootPart = Character.HumanoidRootPart
  8. local CamScript = Player.PlayerScripts.CameraScript
  9. Humanoid.AutoRotate =false
  10. --Mouse
  11. local Popper =true-- Sets whether Popper Cam behaviour is enabled
  12. local DeltaY =0
  13. local AngleV =0
  14. local SensitivityY =120-- Determines how large a change in vertical angle is through a mouse rotation
  15. local SensitivityX =120-- Determines how large a change in the horizontal angle is through a mouse rotation
  16. local A =false
  17. local D =false
  18. local Offset =,3,15)-- Determines the CFrame by which the camera is pushed from the CFrame of the HumanoidRootPart
  19. local MaxY =5*math.pi/12-- Determines maximum vertical angle
  20. local MinY =-5*math.pi/12-- Determines minimum vertical angle
  21. {true,false,false,false,0,0},
  22. {false,true,false,false,math.pi/2},
  23. {false,false,true,false,math.pi},
  24. {false,false,false,true,3*math.pi/2},
  25. }
  26. --Camera
  27. Cam.CameraType = Enum.CameraType.Scriptable
  28. local FakeCam = Cam:Clone()
  29. --Functions
  30. AngleH = AngleH - DeltaX/SensitivityX
  31. AngleV =math.clamp(AngleV - DeltaY/SensitivityY, MinY, MaxY)
  32. local FinalCFrame =* CFrame.Angles(0, AngleH,0)* CFrame.Angles(AngleV,0,0)* Offset
  33. if(Popper true)then
  34. local Direction =(FinalCFrame.p - Character.Head.Position).Unit *((Offset.p).Magnitude)
  35. local CheckRay =, Direction)
  36. local Part, Position = game.Workspace:FindPartOnRay(CheckRay, Character,false,true)
  37. local Distance = Cam:GetLargestCutoffDistance({Character})
  38. Cam.CoordinateFrame = Cam.CoordinateFrame *,0,-Distance)
  39. end
  40. if(W true)or(A true)or(S true)or(D true)then
  41. if(Val[1] W)and(Val[2] A)and(Val[3] S)and(Val[4] D)then
  42. local DirectionVector = Cam.CoordinateFrame.lookVector
  43. local TargetCFrame =, HumanoidRootPart.Position +,0, DirectionVector.Z))
  44. HumanoidRootPart.CFrame = HumanoidRootPart.CFrame:lerp(TargetCFrame * CFrame.Angles(0, Val[5],0),0.25)
  45. end
  46. end)
  47. UIS.InputChanged:Connect(function(Input, Bool)
  48. if(Input.UserInputType Enum.UserInputType.MouseMovement)then
  49. DeltaX = Input.Delta.X
  50. if(DeltaY ~= Input.Delta.Y)then
  51. end
  52. end
  53. if(Bool false)then
  54. W =true
  55. A =true
  56. S =true
  57. D =true
  58. end
  59. if(Bool false)then
  60. W =false
  61. A =false
  62. S =false
  63. D =false
  64. end

How To Go To 3rd Person In Gmod

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How To Go 3rd Person In Gmod

This mod lets you play the game in third person mode. You can switch between first and third person at will and all the camera settings can be adjusted in the mod options menu. Includes an optional 'Immersive First Person' mode and keybinds for switching between camera modes and for flipping the camera side. ![Gameplay Video]( You can also [find this mod on GitHub](, so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. **This is also the preferred way to submit any issues you may have.** Goes well with [Weapon Holsters]( so you can see your inactive weapons! ##### Requirements - [SuperBLT]( ##### Known issues - Animations are incorrect on ziplines and during jumping - Aiming in third person is difficult since the aim point is not the screen center - Activating bipods does not work in third person (can be fixed by using [Simple Bipods]( - Gadget sounds are not audible in first person ##### Credits Chinese Localization by [CoolLKK]( French Localization by [PoorpocketsMcNewhold]( Korean Localization by [스팀유저]( Russian Localization by [chromKa]( Spanish Localization by [ElComebacka]( Thai Localization by [PJzuza]( ##### Check out my other gameplay changing mods: [Auto Fire & Reload]( [Jokermon]( [Mind Blown]( [Reduced I-Frame Damage]( [Turret Feedback Hack](