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The next chapter of Star Wars: Knights of the Old Republic begins with a new storyline, force powers, characters, classes, and locations. Approximately five years after the events of the original Star Wars: Knights of the Old Republic, the Jedi, nearly brought to an end by the Sith, are on the brink of extinction. ‎Read reviews, compare customer ratings, see screenshots, and learn more about Star Wars®: Knights of the Old Republic™ II. Download Star Wars®: Knights of the Old Republic™ II for macOS 10.9.5 or later and enjoy it on your Mac.

This Archive (both files combined) contains a whopping 168 savegame points (so far)! I played this with the intention of saving critical 'modding' points and each save-g/name should roughly give you an idea of what point in the game it's at. All filenames are named for the function/event before it triggers and are prefixed by a 3 letter planet it happens on
I have played this archive up to the point where you are given the 3rd Jedi Test. but I have not gone outside of the Enclave, nor have spoken to any NPCs/Shopkeepers other than the Council and of course Belaya (un-avoidable).
All Party Members have been leveled up as they progressed too. Again, easily solvable by using tk102's KSE (KotOR Savegame Editor)
Requires the v1.03 Patch
savegames for K1: Knights of the Old Republic for PC
UN-modded saves, so it should work for everyone's game
LS Male (using the popular 'long-hair' portrait) meaning I took as many LS options as were possible. Though there were a few DS moments
I did not reserve levels! He is an 8th Lvl Scout up to the point he trains into a Jedi Consular. Currenly 8/2 respectively.
Progressed throughout NPC storylines as far as they can be at the moment. unfortunately I didn't save before each dlg tree (doh!)
I have not played Pazaak at all, but I did buy the deck. The only sidedeck cards are the ones found in 'loot'. I did not buy any.
Beat all the Duelers, including Bendak Starkiller
Rescued the Undercity Village and sent them on their merry way to the Promised Land
I totally forgot to do the 'Twilek Dancer Dance' option (damn it) :xp:
Aligned with the Hidden Beks
Gave Rakghoul Serum to the doctor
LS Bounties, meaning I spared Dia, Matrik & the 'other guy' (I forget the name). and killed the other 2.
Opted for the 'Sith Party' rather than rescue the Hidden Bek being 'muscled' by the Sith Troopers (Sith Disguise)
Was 'nice' to the Ithorian getting picked on by the punk kids
Remember! This was played with modder's intentions in mind. there are critical saves before each point listed above (and then some. hehehe). I decided to post this 'by planet' rather than waiting to get through the entire game for a number of reasons.
- It seems everyone is wanting to 'skip' Taris. So until/if a mod is made to do so, this should serve fine for you (with the additional aid of KSE). I figured the earlier the better for this particular planet(s).
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The reason I've been disrespectfully late for work every single, solitary morning this month is because by night I'm a nefarious smuggler turned hero of the Old Republic. In fact, I'm Boba Carolgees. Jedi-in-waiting and, accompanied by a jailbait Twi'lek and a grumpy bitch, the fate of the galaxy lies in my hands. KOTOR, the best Star Wars story since The Empire Strikes Back and the best RPG in years, has consumed me once again. But it looks like this, my friends, was only the beginning.

The pedigree of the people creating Knights Of The Old Republic II: The Sith Lords is unsurpassed. Handed the golden sabre by BioWare, Obsidian has talent that approaches RPG royalty. The company boasts alumni from the likes of Icewind Dale and the Baldur's Gate series and a lead designer (one Chris Avellone) who also pulled lead duties on the sublime Planescape: Torment. In these terms alone we shouldn't have too much to worry about, but seeing as the brief is basically to provide a game of the same template, with a tweaked engine and a darker tone, it's highly unlikely that fans will be disappointed.

The game opens five years after the close of KOTOR with the trusty Ebon Hawk floating aimlessly in space near Peragus - a planet scarred by fuel mining and surrounded by unstable debris. You're the last known surviving Jedi, you're unconscious and it's all up to a plucky T3 unit to save your freshly created character - the trials of whom make for a skippable tutorial. Back-story neatly taken care of, your ship is then led into the bowels of a nearby mining colony, and your injured avatar into one of those trademark Star Wars healing-tank/scuba-gear combos. Telugu story pdf. Here your amnesiac Jedi meets a mysterious old woman, and your adventure begins pursuit of experience points - such as an option to switch between different weapon set-ups on the fly to make swapping between blasting and a melee bundle less cumbersome - but overall it's the game we know and love, with all the same depths and the same eccentricities.

Obviously (what with you being the last known Jedi and everything) the usual stockpile classes of scoundrel, scout and soldier can be waylaid, and you can just leap straight into the Jedi order without the Force-less preamble of the first game. Now, you can be an inordinately forcesavvy Counsellor, a battle-trained Guardian or middle-man Sentinel straight from the off. There are 17 new character heads for your Jedi to choose from as well, all of them mildly attractive, and this time round the code's been tweaked to allow for full-flowing Jedi robes -something which, if you think about it, was sorely lacking in the original game.

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This same fiddling has meant the engine is now firing on all cylinders, and environmental effects that were previously only available on their lonesome (grass, weather effects, flowing water, flashy particle effects and the like) are now combined with aplomb.

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There's also the capacity to handle far more enemies on screen, which immediately ups the excitement of the battles. One rumble I witnessed outside a Sith Temple on the planet of Dxum had my jaw hitting the floor with the sheer number of dark-siders milling about.

But what other things could I mention that'll ignite the KOTOR geek inside you? Over 60 new feats and force powers might tickle your fancy - including Force Scream (a power you can't quite imagine being used by Sir Alec Guinness) and the decidedly dark-side Force Crush (great for making fresh juices). Elsewhere, a visit to Carth's home planet of Tilos (or, at least what remains of it) is on the cards, along with the triumphant return of assassin droid HK-47 - undoubtedly the best comedy sidekick we've seen in many a year.

This is a game that Obsidian is touting as the Empire Strikes Back to the original game's New Hope - a tale with a darker tone and a feeling of constant danger throughout. And from what we've seen there's absolutely no reason to doubt them or their ability. KOTOR II is out next February, sq we advise you to book some sick days off now.

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How Do You Make A Sequel To An Open-Ended Game? Watch And Learn..

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So just who is dead and who is alive? Who was male and who was female? Who became evil and who remained pure? The Sith Lords takes place five years after KOTOR and, although a little bit of balance has been brought to the galaxy, the way in which people played through the first game must still be seen to hold sway in the second. Cleverly then, and doubly so seeing as first-timers won't even notice it, The Sith Lords will take key dialogue choices you make early in the game (hinting at, for example, whether certain people were generally good sorts or evil bastards), and collate them to find out just who was alive, dead, good or evil in the game that you played. From this you'll be able tb come across various character cameos (or not, if they snuffed it) and play within a world at least partly of your own creation.