Star Trek Dreadnought Class

The final years of the 23rd Century were a time of great turmoil for the Klingons, Romulans, and the Federation. Many advanced technologies were developed during this time period, some of which are still serviceable today. This period also saw many shocking scientific occurrences, some of which are still not fully understood. Each faction has found these technologies, including the dreadnoughts of the era, can be re-purposed for today’s conflicts. Seeing the potential for profit, the Lobi Crystal Consortium has agreed to help update the technology of yesteryear… for the right price.

Star Trek Online is excited to announce three new Tier 6 starships. The first is an enhanced version of the Tier 5 Galaxy Dreadnought Cruiser, called the Yamato Class Dreadnought Cruiser T6. This starship is available at Vice Admiral rank. The second is the Kolasi Siege Destroyer T6, an improved version of the Tier 5 Guramba Siege Destroyer. The Yamato Class Dreadnought Cruiser for Star Trek Online. I designed, modeled and unwrapped this ship. The design is a popular Star Trek fan trope: take an existing design, and add moar nacelles! This is the a futuristic version of the Galaxy dreadnought variation seen in the final episode of Star Trek: The Next Generation. The hull material was created by Adam Gibson. The window/escape pod. The Eclipse-class dreadnought, also known as the Eclipse-class Super Star Destroyer, was a class of ImperialSuper Star Destroyer manufactured by Kuat Drive Yards and mainly used around six years after the Battle of Endor. Like the Sovereign -class, they were regarded as a new generation of Super Star Destroyer.

The Dreadnought-class starship was a class of vessel designed by Section 31 in preparation for hostilities against the Klingon Empire. The design borrowed heavily from contemporary starships in Starfleet service and featured a saucer section and secondary hull. Fandom Apps Take your favorite fandoms with you and never miss a beat.

Some of the most iconic moments in Star Trektook place in the first six films. We saw the crew of the TOS Enterprise, as well as some of their villains, reprise their roles on the silver screen. While Agents of Yesterday did not directly touch on points from those films, they’re an era which we’ve wanted to include more thoroughly for quite some time. The Undiscovered Lock Box presents players with a way to capture some of these moments. It contains ships, weapons, and more which would feel right at home on the set of The Wrath of Khan, The Undiscovered Country, and all the beloved original Star Trek films.

A Federation dreadnought from the 23rd century, the Atlas has been retrofitted with advanced technology for the battlefields of the 25th century. A large, stout vessel built for combat, the Atlas-class was one of the first Starfleet vessels with a fighter bay.

This starship features a Lieutenant Commander Tactical/Temporal Officer Bridge Officer Seat and a Lieutenant Engineering/Command Bridge Officer Seat.

The Prototype Dreadnought Cruiser [T6] has a single hangar bay equipped with Type F shuttles. These small craft are equipped with Phaser Beam Arrays and Photon Torpedoes.

Ship Details

  • Faction: Starfleet
  • Availability: Undiscovered Lock box
  • Tier: 6
  • Required Rank: Rear Admiral (Level 40)
  • Hull Strength: 43,800 at level 40, 50,370 at level 50 and 58,400 at level 60
  • Shield Modifier: 1.15
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical/Temporal Operative, 1 Lieutenant Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal
  • Console Modifications: 4 Tactical, 5 Engineering 2 Science
  • Base Turn Rate: 8 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 35
  • +5 to All Power Levels
  • Can Load Dual Cannons
  • Console – Universal – Hull Ionization Module
  • Hangar Bays: 1
  • Hangar Bays loaded with Type F Shuttles
  • Cruiser Communications Array
    • Command – Attract Fire
    • Command - Weapon System Efficiency
  • Starship Ability Package (Dreadnought Cruiser)
    • Rapid Repairs (+Hull Regen)
    • Enhanced Plating (+Energy and Radiation Damage Resistance Rating)
    • Devastating Weaponry(+Critical Hit Chance)
    • Armored Hull (+Maximum Hull Hit Points)
    • SIF Shunt (Starship Trait)

Console – Universal – Dynamic Power Redistributor Module

The Atlas-class Dreadnought Cruiser comes equipped with a Dynamic Power Redistributor Module Universal Console. Starships equipped with this console are capable of greatly strengthening their Structural Integrity Field for a short time, thus providing a large increase to hull regeneration rate and damage resistance rating. Additionally, this power can be redirected from the Structural Integrity Field to other systems to provide a large boost to all out going damage as long as the starship's hull strength remains at 80% or above.

This console also provides a passive bonus to All Energy Damage Resistance Rating and Directed Energy Damage.

This console may be equipped on any starship, but only one may be equipped at a time.

NOTE: Romulan and Klingon characters can obtain this console via the Console Pack in the Undiscovered Lock Box.

SIF Shunt (Starship Trait)

After reaching level 5 in your Prototype Dreadnought Cruiser [T6], you will unlock the SIF Shunt Starship Trait. While this trait is slotted, activating any hull healing while at full hull strength will provide a boost to all power levels for a short time. This effect stacks up to 3 times.

NOTE: Romulan and Klingon characters can obtain this console via the Starship Trait Unlock packs in the Undiscovered Lock Box.

Known by Klingons in the 23rd century as the 'Lord of the Battlefield,' the D9 now utilizes cutting-edge technology in the conflicts of the modern era. A hangar bay with DuQwI’ fighters compliments an impressive arsenal, including the Disruption Pulse Emitter.

This starship features a Lieutenant Commander Tactical/Temporal Officer Bridge Officer Seat and a Lieutenant Engineering/Command Bridge Officer Seat.

The D9 Dreadnought Battlecruiser [T6] has a single hangar bay equipped with DuQwl' fighters. These small craft are equipped with Disruptor Beam Arrays and Photon Torpedoes.

Ship Details

  • Faction: Klingon
  • Availability: Undiscovered Lock box
  • Tier: 6
  • Required Rank: Brigadier General (Level 40)
  • Hull Strength: 45,300 at level 40, 52,095 at level 50 and 60,400 at level 60
  • Shield Modifier: 1.1
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical/Temporal Operative, 1 Lieutenant Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal
  • Console Modifications: 4 Tactical, 5 Engineering 2 Science
  • Base Turn Rate: 7 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 35
  • +10 Power to Weapons and +10 Power to Engines
  • Can Load Dual Cannons
  • Console – Universal - Disruption Pulse Emitter
  • Hangar Bays: 1
  • Hangar Bays loaded with DuQwl' Fighters
  • Equipped with Cloaking Device
  • Cruiser Communications Array
    • Command – Attract Fire
    • Command - Weapon System Efficiency
  • Starship Ability Package (Dreadnought Cruiser)
    • Rapid Repairs (+Hull Regen)
    • Enhanced Plating (+Energy and Radiation Damage Resistance Rating)
    • Devastating Weaponry(+Critical Hit Chance)
    • Armored Hull (+Maximum Hull Hit Points)
    • Catastrophic Overload (Starship Trait)
Star trek dreadnought class starship

Console – Universal – Disruption Pulse Emitter

The D9 Dreadnought Battlecruiser comes equipped with a Disruption Pulse Emitter Universal Console. A starship equipped with this device can emit a series of pulses from its deflector that wreak havoc on critical starship systems. These pulses deal moderate physical damage and disable any foes in front of the starship that has activated the Disruption Pulse Emitter.

This console also provides a passive bonus to the Starship Control Expertise and Starship Particle Emitters skills.

This console may be equipped on any starship, but only one may be equipped at a time.

NOTE: Romulan and Starfleet characters can obtain this console via the Console Pack in the Undiscovered Lock Box.

Catastrophic Overload (Starship Trait)

After reaching level 5 in your D9 Dreadnought Battlecruiser [T6], you will unlock the Catastrophic Overload Starship Trait. While this trait is slotted activating Jam Sensors will cause it to deal high electrical damage and disable targets in a large area of effect when it expires.

NOTE: Romulan and Starfleet characters can obtain this console via the Starship Trait Unlock packs in the Undiscovered Lock Box.

The vessel of choice for Romulan flag officers in the 23rd century, the Thrai-class has been updated to join the Republic naval order of battle in the current day. The Thrai fields a battle cloak and utilizes a Secondary Shield Projector to bolster the defenses of her allies.

This starship features a Lieutenant Commander Tactical/Temporal Officer Bridge Officer Seat and a Lieutenant Engineering/Command Bridge Officer Seat.

The Thrai Dreadnought Warbird [T6] has a single hangar bay equipped with Kaleh fighters. These small craft are equipped with Plasma Beam Arrays and Plasma Torpedoes.

Ship Details

  • Faction: Romulan
  • Availability: Undiscovered Lock box
  • Tier: 6
  • Required Rank: Sub Admiral I (Level 40)
  • Hull Strength: 43,500 at level 40, 50,025 at level 50 and 58,000 at level 60
  • Shield Modifier: 1.1
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical/Temporal Operative, 1 Lieutenant Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal
  • Console Modifications: 4 Tactical, 5 Engineering 2 Science
  • Base Turn Rate: 8.5 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 35
  • +10 Power to Weapons and +10 Power to Engines
  • Can Load Dual Cannons
  • Console – Universal – Secondary Shield Projector
  • Hangar Bays: 1
  • Hangar Bays loaded with Kaleh Fighters
  • Equipped with Romulan Battle Cloak
  • Starship Mastery Package (Engineering Warbird)
    • Absorptive Plating (+Physical and Kinetic Damage Resistance)
    • Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
    • Enhanced Plating (+Energy and Radiation Damage Resistance)
    • Armored Hull (+Maximum Hit Points)
    • Layered Shielding (Starship Trait)
  • Singularity Warp Core
    • 40 Base Power for All Subsystems
    • Plasma Shockwave
    • Quantum Absorption
    • Warp Shadows
    • Singularity Jump
    • Singularity Overcharge

Console – Universal – Secondary Shield Projector

The Thrai Dreadnought Warbird comes equipped with a Secondary Shield Projector Universal Console. A starship with this console equipped in capable of enveloping allies within a secondary shield. Affected allies will gain a large amount of Secondary Shielding as well as having all Hazard and Debuff effects cleansed once every second for the ability's duration.

This console also provides a passive bonus to Starship Shield Emitters skill and Shield Hardness.

This console may be equipped on any starship, but only one may be equipped at a time.

NOTE: Starfleet and Klingon characters can obtain this console via the Console Pack in the Undiscovered Lock Box.

Layered Shielding (Starship Trait)

After reaching level 5 in your Thrai Dreadnought Warbird [T6], you will unlock the Layered Shielding Starship Trait. While this trait is slotted Emergency Power to Shield and Extend Shield apply a moderate amount of Secondary Shielding to their target. This effect does not stack.

NOTE: Starfleet and Klingon characters can obtain this console via the Starship Trait Unlock packs in the Undiscovered Lock Box.

The 23rd century refit of the legendary NX-class of the 22nd century, this escort vessel is both tough and nimble in battle. A key component of this ship’s arsenal is the new Point Defense Bombardment Warhead, which fills an area with micro-torpedoes before the primary payload has detonated on impact.

This starship features a Lieutenant Tactical/Pilot Bridge Officer Seat and a Lieutenant Command Universal/Temporal Operative Bridge Officer Seat.

Ship Details

  • Faction: Starfleet
  • Availability: Lobi Store
  • Tier: 6
  • Required Rank: Rear Admiral (Level 40)
  • Hull Strength: 33,750 at level 40, 38,812 at level 50 and 45,000 at level 60
  • Shield Modifier: 1.05
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Tactical/Pilot, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Lieutenant Commander Universal/Temporal Operative
  • Console Modifications: 5 Tactical, 4 Engineering 2 Science
  • Base Turn Rate: 16 degrees per second
  • Impulse Modifier: 0.2
  • Inertia: 60
  • +15 to Weapon Power and +5 to Engine Power
  • Can Load Dual Cannons
  • Console – Universal – Point Defense Bombardment Warhead
  • Starship Ability Package (Escort)
    • Precise Weapon Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+Weapon Damage)
    • Devastating Weaponry (+Crit Chance)
    • Preferential Targeting (Starship Trait)

Console – Universal – Point Defense Bombardment Warhead

The NX Escort Refit comes equipped with a Point Defense Bombardment Warhead Universal Console. Activating this console will launch a warhead that will slowly travel to your target. Any enemy starship unfortunate enough to get within the Warhead's attack range will be repeatedly bombarded with photon torpedoes! When the warhead reaches its target, it will detonate, causing heavy kinetic damage to the target and all nearby foes.

This console also provides a passive bonus to Projectile Damage and Critical Hit Chance.

This console may be equipped on any starship, but only one may be equipped at a time.

NOTE: Romulan and Klingon characters can obtain this console via the Cross-Faction Bundle: NX Escort Refit Equipment in the Lobi store.

Preferential Targeting (Starship Trait)

After reaching level 5 in your NX Escort Refit [T6], you will unlock the Preferential Targeting Starship Trait. While this trait is slotted activating Beam: Fire at Will or Cannon: Scatter Volley will cause Beam: Overload and Cannon: Rapid Fire to do 50% additional damage for the next 30 seconds.

NOTE: Romulan and Klingon characters can obtain this trait via the Cross-Faction Bundle: NX Escort Refit Equipment in the Lobi store.

This four piece set includes the consoles from the Prototype Dreadnought Cruiser [T6], the D9 Dreadnought Battlecruiser [T6], the Thrai Dreadnought Warbird [T6] and the NX Escort Refit [T6]

Below are the four universal consoles in this set:

  • Console – Universal – Dynamic Power Redistributor Module
    • Found on the Prototype Dreadnought Cruiser [T6] (Starfleet Only)
    • Found in the Console Pack in the Undiscovered Lockbox (Klingon and Romulan Only)
  • Console – Universal – Disruption Pulse Emitter
    • Found on the D9 Dreadnought Battlecruiser [T6] (Klingon Only)
    • Found in the Console Pack in the Undiscovered Lockbox (Starfleet and Romulan Only)
  • Console – Universal – Secondary Shield Projector
    • Found on the Thrai Dreadnought Warbird [T6] (Romulan Only)
    • Found in the Console Pack in the Undiscovered Lockbox (Klingon and Starfleet Only)
  • Console – Universal – Point Defense Bombardment Warhead (Starfleet Only)
    • Found on the NX Escort Refit [T6] (Starfleet Only)
    • Found in the Cross-Faction Bundle: NX Escort Refit Equipment in the Lobi Store

Set Bonuses

  • Alliance Weaponry (2 piece) – Passive
    • +Phaser, Disruptor and Plasma Directed Energy Weapon Damage
  • Overcharged Components (3 piece) – Passive
    • Recharge time reduction for all consoles in this set
  • Masterwork Retrofitting (4 piece) – Passive
    • Upgrades all consoles in this set to have additional bonuses:
      • Dynamic Power Redistributor: Damage Buff increased slightly
      • Disruption Pulse Emitter: Physical damage increased
      • Extend Secondary Shields: Increased Secondary Shield potency
      • Point Defense Bombardment Warhead: Warhead will fire micro-torpedoes more frequently

Below is an outline of availability, abilities and equipment found on the Undiscovered Lock Box Starfleet Hangar Pets.

Type F Shuttles

These shuttles are unlocked in their stores listed below as long as you own the Prototype Dreadnought Cruiser.

Type F Shuttles

  • Availability: EC Store, comes equipped on the Prototype Dreadnought Cruiser by default
  • Weapons:
    • 1x Phaser Bank (Fore)
    • 1x Phaser Bank (Aft)
  • Abilities:
    • Emergency Power to Shields I

Advanced Type F Shuttles

  • Availability: Dilithium Store
  • Weapons:
    • 1x Phaser Bank (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Phaser Bank (Aft)
  • Abilities:
    • Emergency Power to Shields II
    • Beam: Overload I

Elite Type F Shuttles

  • Availability: Fleet Hangar Pet Store
  • Weapons:
    • 1x Phaser Bank (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Phaser Bank (Aft)
  • Abilities:
    • Emergency Power to Shields II
    • Beam: Overload II

Below is an outline of availability, abilities and equipment found on the Undiscovered Lock Box Klingon Hangar Pets.

DuQwl’ Fighters

These fighters are unlocked in their stores listed below as long as you own the D9 Dreadnought Battlecruiser.

DuQwl’ Fighters

  • Availability: EC Store, comes equipped on the D9 Dreadnought Battlecruiser by default
  • Weapons:
    • 1x Dual Heavy Disruptor Cannon (Fore)
    • 1x Photon Torpedo Launcher (Fore)
  • Abilities:
    • Lock Trajectory I

Advanced DuQwl’ Fighters

  • Availability: Dilithium Store
  • Weapons:
    • 1x Dual Heavy Disruptor Cannon (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Disruptor Turret (Aft)
  • Abilities:
    • Lock Trajectory I
    • Cannon: Rapid Fire I

Elite DuQwl’ Fighters

  • Availability: Fleet Hangar Pet Store
  • Weapons:
    • 1x Dual Heavy Disruptor Cannon (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Disruptor Turret (Aft)
  • Abilities:
    • Lock Trajectory I
    • Cannon: Rapid Fire II

Below is an outline of availability, abilities and equipment found on the Undiscovered Lock Box Romulan Hangar Pets.

Kaleh Fighters

These fighters are unlocked in their stores listed below as long as you own the D9 Dreadnought Battlecruiser.

Kaleh Fighters

  • Availability: EC Store, comes equipped on the Thrai Dreadnought Warbird by default
  • Weapons:
    • 1x Dual Heavy Plasma Cannon (Fore)
    • 1x Plasma Torpedo Launcher (Fore)
  • Abilities:
    • Lock Trajectory I

Advanced Kaleh Fighters

  • Availability: Dilithium Store
  • Weapons:
    • 1x Dual Heavy Plasma Cannon (Fore)
    • 1x Plasma Torpedo Launcher (Fore)
    • 1x Plasma Turret (Aft)
  • Abilities:
    • Lock Trajectory I
    • Cannon: Rapid Fire I

Elite Kaleh Fighters

  • Availability: Fleet Hangar Pet Store
  • Weapons:
    • 1x Dual Heavy Plasma Cannon (Fore)
    • 1x Plasma Torpedo Launcher (Fore)
    • 1x Plasma Turret (Aft)
  • Abilities:
    • Lock Trajectory I
    • Cannon: Rapid Fire II

NOTE: The above stats for all ships are subject to change.

Dreadnought

Phil “Gorngonzolla” Zeleski

Cryptic Studios

Lead Systems Designer

Dreadnought!
AuthorDiane Carey
Cover artistBoris Vallejo
CountryUnited States
LanguageEnglish
SeriesStar Trek: The Original Series
GenreScience fiction
PublisherPocket Books
Publication date
1 May 1986
Media typePrint (Paperback)
Pages252
ISBN0-671-61873-3
OCLC13571480
Preceded byCrisis on Centaurus
Followed byDemons

Dreadnought! is a Star Trek: The Original Series novel written by Diane Carey. It is written in the first person from the perspective of Lieutenant Piper.

Plot[edit]

The novel begins with Lt. Piper (no first name), a native of Proxima Beta, taking the Kobayashi Maru simulation at Starfleet Academy. After her 'ship' takes several hits and sustains heavy damage, Lt. Piper uses an unusual method to issue commands to the ship's computer via handheld communicator. The technique results in the computer controlling the simulation crashing. The simulator's commander comments during the debriefing that she has come closer to checkmating the no-win scenario than any other command-line candidate, then tells her that she has been reassigned to the starship Enterprise by special request.

Lt. Piper meets briefly with Brian Silayna, an Academy cadet in the engineering program and her friend and lover. Piper and Silayna had originally been assigned to the same ship, but with Piper's reassignment (which Silayna reveals was from Captain Kirk, who had been observing the Kobayashi Maru simulation) they wind up saying their goodbyes instead.

Lt. Piper takes a shuttle to the Enterprise and reports to her assigned cabin. Here she meets her cabin-mates: a Gorn named Telosirizharcrede, a human from Earth named Judd 'Scanner' Sandage, a humanoid from Altair Four named Merete AndrusTaurus, and a Vulcan named Sarda. It is revealed that Piper and Sarda have a history together which has generated animosity between them.

Shortly thereafter, Lt. Piper is summoned to the bridge where she finds out that a top-secret Federation vessel named Star Empire, first of a new class of heavily armed and shielded dreadnought, has been stolen by persons unknown and that the Enterprise has been dispatched in pursuit. The head of the dreadnought project, Vice-Admiral Rittenhouse, is in pursuit as well aboard the destroyer Pompeii. She also finds out that the Star Empire has transmitted rendezvous coordinates to the Enterprise and that Piper's unique biocode would be needed to enable transmissions at the rendezvous point.

After a conference, Piper retires to her cabin and has a conversation with AndrusTaurus, where it is revealed why Sarda and Piper have strained relations. Sarda has a talent for defensive weapons design, which Starfleet keeps developing for offensive uses as well and that is something which Vulcans considered immoral. Piper, in her ignorance, informed the Academy staff of Sarda's talents, which led to his great personal embarrassment and being ostracized by other Vulcans in Starfleet. Piper and AndrusTaurus do some research on Vulcan and decide to consult with a Vulcan embassy that specialized in human-Vulcan relationships.

Upon arrival at the rendezvous point, the Enterprise finds Star Empire being attacked by four Klingon vessels. The Star Empire is apparently helpless, its crew unable to fight while the attacking Klingons inflict heavy damage on the dreadnought with phaser fire. Enterprise moves in to help the crippled dreadnought, engaging the Klingons with phasers and photon torpedoes. One is damaged and retreats to hide in an asteroid field. Hard fighting results in another Klingon ship being destroyed. However, the Enterprise is also damaged in the fighting and is left facing long odds against the two remaining Klingon ships. Suddenly, movement is detected in the asteroid field, and a second Star Empire appears. Engaging the damaged Klingon ships with heavy photon torpedoes, this unhurt Star Empire destroys two of them and sends the last one fleeing. Then it is revealed that the damaged Star Empire is in fact a sophisticated sensor projection when it dissolves from sight shortly thereafter, followed by the creation of five more dreadnought projections. This projection device is one of Sarda's weapons projects he finds embarrassing.

Captain Kirk hails the Star Empire and after Piper's biocode is transmitted communication is established. To everybody's great surprise, Brian Silayna appears on the screen. He reads a message from Commander Paul Burch stating that they have seized the dreadnaught in the name of galactic civility and request an ambassadorial party of Kirk, Piper, and a Vulcan. Kirk refuses to comply and orders Piper arrested for conspiracy with terrorists, then cuts the transmission. Kirk orders the security guards to confine Piper to her quarters.

Federation Dreadnought Class Starship

In her quarters, Piper reflects on the situation and decides she had to get over to Star Empire to find out what was going on, why Silayna was on the dreadnought, and why he had never revealed his intentions to her. She tricks open the door by cutting the fire-alarm circuits to the bridge then triggering the heat sensor with a curling iron so that the safety features override the door lock and lets her out.

Piper runs to the nearest transporter room and begins to activate the equipment with the intention of beaming over to Star Empire. Sarda finds her there, having deduced her intentions and location after discovering her missing from her quarters, and informs her that the Star Empire has moved out of transporter range. Instead, they move to the hangar bay, open the doors, steal a 2-seat Arco-class light attack 'sled', and head towards the Star Empire. During the flight Sarda informs Piper that 3 more starships (Hood, Lincoln, and Potemkin) have been ordered by Admiral Rittenhouse to the location, and also accidentally reveals another benevolent invention that Starfleet weaponized and that he is embarrassed about.

Their trip to Star Empire is cut short, however when the destroyer Pompeii drops out of warp, intercepts the attack sled and uses a tractor beam to haul it inside its hangar bay. They meet Vice-Admiral Rittenhouse, who informs them that Commander Birch was his personal aide but had deteriorated until Rittenhouse believe he had become sociopathic. They discuss the situation of Piper and Sarda briefly with Captain Kirk, then Rittenhouse discusses the recent galactic political situation and hints at his desire to unite the various galactic governments under a common flag of peace. He then leaves the conference room to attend to other duties.

Piper, sensing something in the hints that Rittenhouse dropped, uses the destroyer's computer to access Starfleet and Federation organizational charts. She and Sarda find a disturbing pattern: men that had served with Rittenhouse over the years had been placed in high levels of the civilian and military leadership, including the captains of the three other starships en route. Believing Rittenhouse may be planning a military coup, Piper tries to contact the Enterprise, but Rittenhouse and Dr. Boma, a civilian scientist who also worked on the dreadnought project, stop her and order Piper and Sarda thrown in the destroyer's brig.

While in the brig Piper and Sarda discuss Earth history and Piper explains the pattern of socialist political, military, and economic changes that Rittenhouse is repeating and how it would affect the Federation and its galactic neighbors. Suddenly, the power to the brig is briefly interrupted (by Boma, after he realizes Rittenhouse's plans for Star Empire's crew), and Sarda acts quickly, throwing himself through the cell's doorway before the forcefield could re-activate. Sarda then turns off the forcefield and he and Piper flee the detention area.

Moving through the destroyer, they spy the senior officers from the Enterprise and three other starthips walking through the Pompeii’s corridor into the conference room. Fearing for the safety of Kirk and his officers, Sarda and Piper move to the engineering section, bluff past the engineers there, and find an isolated spot from which to contact the Enterprise. Sarda contacts AndrusTaurus and Sandage, who transport over. With Sandage's help they manage to use the ship's intercom system to listen in on the meeting.

During the meeting, Rittenhouse and his hand-picked captains square off against Kirk, with Rittenhouse advocating for harsh measures and indifferent to the potential deaths of the crew on Star Empire and Kirk advocating talks and negotiation with the Star Empire. Kirk becomes increasingly suspicious of Rittenhouse's unwillingness to let him contact the dreadnought's crew and disregard for their lives and balks. Rittenhouse finally orders security to arrest Kirk and his officers and lock them in a stateroom.

Piper, Sarga, Sandage, and AndrusTaurus surprise and disable the guards outside the stateroom and an effort to free Kirk and his officers. They find that Kirk and his officers have disabled the guards inside their room and were planning to come and rescue them. They then sabotage the Pompeii’s phasers before meeting in the transporter room. Kirk, Spock, Scott, and McCoy beam back first; however, before the others can leave the Pompeii’s crew disable the transporter.

They move immediately to the hangar bay; where they have another encounter with a security team. A fight ensues, ending when AndrusTaurus grabs a guard's dropped phaser and shoots him with it. Against regulations the phaser is set to disintegrate instead of stun and the guard is vaporized. AndrusTaurus feels horrible guilt about her action as they continue to flee to the hangar deck.

Once at the deck, they are confronted by Rittenhouse and more guards. Piper threatens to self-destruct the Arco attack sled they arrived on and take the destroyer with it. Rittenhouse, seeing that she's serious, withdraws from the deck and allows them to escape. The four of them escape in two attack sleds, skimming along the destroyer's hull to avoid being shot by the Pompeii’s phaser batteries. Piper destroys one phaser bank, then the two sleds vector away from the destroyer and towards the Star Empire before the Pompeii can bring more phasers to bear.

They escape to the Star Empire and rush to the bridge. There they find a skeleton, untrained, largely bureaucratic crew that has only basic control over the ship's systems. Commander Burch explains the situation and they try to contact the Enterprise. Pompeii tries to jam the signal, and when that fails the destroyer opens fire on the ill-prepared Star Empire. A fierce battle then ensues. The Pompeii's phasers were disabled after the initial shots, leaving three other starships against Enterprise and Star Empire.

Piper is able to unlock the ship's systems, giving Star Empire increased shielding and weapons ability to withstand the heavy attacks by the opposing starships. However Star Empire still takes significant damage, as Burch is not a combat commander and is reluctant to fire on other Federation vessels. Enterprise feigns fatal damage, luring Rittenhouse to order two other starships in to evacuate the Enterprise crew. Kirk then fires on the two starships, inflicting heavy damage and evening the odds. The two sides maneuver warily, until Commander Burch is disabled in an attack. Piper is forced to take command of Star Empire and begins to move aggressively, using the dreadnought's multiple phaser banks and newly activated secondary shielding to dish out heavy hits on the opposing starships. With Rittenhouse's three starships considerably damaged, Piper bluffs their commanders by arming Star Empire's heavy photon torpedoes, a single hit from which would destroy any of the damaged starships killing all on board. Rittenhouse's ships fall back, and Star Empire presses in. Download grand theft auto san andreas games computer.

Rittenhouse, seeing that he no longer has the upper hand and that victory is out of reach, orders Pompeii to make a suicide run on Star Empire. Kirk, seeing this, moves in quickly and destroys Pompeii before she can collide with Star Empire.

With Rittenhouse dead, the commanders of his three other starships surrender. The novel ends with medals being awarded to several of the crew and Piper gets promoted to Lieutenant Commander. Then Captain Kirk extends an offer to Piper to go sailing with him on his schooner.

Reception and characterization[edit]

The novel made the New York Times best-seller list for paperbacks on May 18 and May 25, 1986.[1][2]Robert Greenberger called the book 'a page turner' but noted that 'One more time, however, a brave, plucky, courageous woman holds the key to success.'[3]

In a reply to Greenberger's review, Carey commented:

I'm not much of a feminist myself—I'm more of a people-ist. Piper is only female because I am and she is my alter ego (Boris Vallejo even put myself and my husband on the cover, speaking of fannish wishes). Only success in women's fiction forced me to use female main characters when I actually preferred males, but that's the fallout of being a professional. Now I do whatever works. I make no conscious sexual statements, and wonder if the 'plucky female' observation would have been brought up at all if the characters had been plucky males.[4]

The hero of the story, Lt. Piper, has been cited as an example of Mary Sue characterization.[5][6][7] Greg Brodeur, Carey's husband and editor, commented in an interview that 'According to the fans who write to us, everybody wants to be her.'[8]

See also[edit]

  • Battlestations!, a sequel

References[edit]

  1. ^'PAPERBACK BEST SELLERS: MAY 18, 1986'. The New York Times. May 18, 1986.
  2. ^'PAPERBACK BEST SELLERS: MAY 25, 1986'. The New York Times. May 25, 1986.
  3. ^Greenberger, Robert (November 1986). 'Dreadnought'. Starlog (112): 67.
  4. ^Carey, Diane (June 1987). 'Novel Ideas'. Starlog (119): 7.
  5. ^Gardner, David (March 2004). 'Mary Sue Gives Birth, Baby Undergoes Sex Change. The Role of Star Trek Fan Fiction in the Creation of Star Trek: The Next Generation'. The Internet Review of Science Fiction. I (3). Archived from the original on 2010-06-05.
  6. ^Cheeseman-Meyer, Ellen (April 26, 2012). 'Mary Sue Fights Fascism: Diane Carey's Dreadnought! and Battlestations!'. tor.com.
  7. ^Bacon-Smith, Camille (December 1, 1991). Enterprising Women: Television Fandom and the Creation of Popular Myth. Philadelphia, Pennsylvania: University of Pennsylvania Press. pp. 98–99. ISBN978-0-8122-1379-9.
  8. ^Hall, Wanda J. (October 1990). 'Beyond the Final Frontier. By logic alone, Diane Carey & Greg Brodeur pen 'Star Trek' bestsellers'. Starlog (159): 84.

Star Trek Dreadnought Class Vs Galaxy Class

External links[edit]

  • Dreadnought! at Memory Alpha (a Star Trekwiki)
  • Dreadnought! title listing at the Internet Speculative Fiction Database

Star Trek Dreadnought Class Specs

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